Gaming Market – Global Industry Analysis, Size, Growth,
Share & Forecast 2011 – 2015Published Date
Sep-201465 Page ReportBuy NowRequest SamplePress ReleaseGaming Market to Reach $117.9 billion in 2015 at a
13.7% CAGR – Transparency Market Research
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[email protected] MarketREPORT DESCRIPTIONMobile Content Market – Global And U.S. Industry Analysis, Size, Share, Trends And Forecasts
2011 – 2017
The global market was worth $70.5 billion in 2011 and is further expected to reach $117.9 billion in 2015,
growing at a CAGR of 13.7% from 2011 to 2015.
Browse Full Gaming Market Research Report With Complete TOC @
After the world economy was affected due to some financial decline in 2008, the gaming market picked up
rapid growth and expansion since 2009, and the boom in this industry was observed till 2011. This global
market has grown because of emerging number of game users who consider gaming as an effective tool of
entertainment. The range of such users is from the age group of 5 to 45 years. Whether at home or at a
game store, playing interactive games has become one of the most popular ways of entertainment to
engage with friends and pass the time. Also, with stunning special effects, and availability of 2D and 3D
animation games, this market has grown increasingly impactful and sophisticated over the years.
Through games, consumers desire to have an exciting world of interactive entertainment at their
fingertips. This aspect has fueled the growth of major market players like Sony, Nintendo, and Microsoft.
Some other new key participants include Disney Entertainment, Apple, Zynga, Viacom, Ubisoft, and EA
sports. It is the consumers’ interest in this…